Entertainment|Video Games

Fans of the Final Fantasy VII Remake have been waiting patiently for 4 years for the new game to be released. The original Final Fantasy VII holds a special place in a lot of gamers hearts, mine included. Final Fantasy VII was a groundbreaking experience from gameplay, story, and world building that stuck in the collective imagination of gamers who played it.

Within the last year we have seen more of the FFVII Remake. Getting a big reveal at PlayStation’s event during the week of E3. Then, another splice of footage from Tokyo Game Show in September. Square Enix has put a lot of love and attention to this modern adaptation of FFVII which is shown by their attention to detail and care in this remake.

Yesterday, PlayStation blog released new screenshots along with descriptions to provide context into some of the screenshots taken. The screenshot descriptions cover the upgrade system, combat, and summons. 


Each weapon has its own unique weapon abilities that increase in proficiency the more they are used. When an ability’s proficiency level reaches the maximum, that ability is then learned by the wielder and can be used when wielding any weapon.

Here we see Cloud’s Buster Sword upgrade screen. The different options allow you to improve the wielder’s status or increase the number of Materia slots available.


Classic Mode can be activated by selecting “CLASSIC” from the difficulty menu. In Classic Mode, party members will act automatically, with the ATB gauge filling up as they do so. In this mode, the player only needs to select which abilities, magic, and items they will use their ATB charges for. This brings the feel of the gameplay closer to the menu-based battles from the original FFVII but with the amazing immersive graphics of the remake.

It is also possible to revert to direct control at any time during Classic Mode by pushing buttons on the controller.

The triangle button activates each character’s unique ability. Cloud’s unique ability is to switch between different fighting styles. He can switch between “Operator Mode” which has a good balance between attack and defense, and “Punisher Mode” [pictured] which is geared heavily towards offense. In Punisher Mode, Cloud’s movement speed is reduced, but his basic square button attacks are upgraded to even mightier blows.

Chocobo & Moogle use their special move “Stampede” to run down the enemy with a herd of chocobos.

While equipping Summon Materia, you will be able to summon a powerful ally once the special summon gauge fills up. Summons will fight alongside you automatically on the battlefield, but you can also use your own ATB charges to have them perform special abilities. Just before they leave the fight, your ally will unleash a powerful special move!

Assess – Materia that allows you to use the Assess ability. When you use Assess on an enemy, you can see their resistances and weaknesses, making it easier to defeat them in battle. 

Below is a gallery of all the new screenshots from the PlayStation blog post. 

What do you think about the new details regarding the upgrade systems, combat, and summons? Do you think it’s keeping to the roots of the original while modernizing? Let me know in the comments below. 

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